Help with UEFN code (Gravity with a projectile)

Since MoveTo is linear, you won’t be able to just call it once and expect an arc like when a football is thrown in real life. A workaround is spawning a loop that is frequently calling a new MoveTo that has gravity accounted for, you can do this by tracking TimeElapsed since the ball is thrown and multiply that by a gravity constant, then subtracting from your Z-axis for the new MoveTo. Here are also some graphs snippets that you might find useful for making curves. graphs