You can use that I guess if you set the format to just:
IImageWrapperPtr ImageWrapper = ImageWrapperModule.CreateImageWrapper(ImageFormat);
If it’s not set manual.
Thanks for the link. I will be checking that and I will give it a try.
I used this to check my wrapper
if(ImageWrapper.IsValid())
{
UE_LOG(LogTemp, Log, TEXT(“What ever”));
But I will be trying that as well, just for practicality
I’m all familiar with the stb loader lib image, you can use it in opengl as well to import images, but I wanted to use unreal’s wrapper because the conversion is simpler to array maybe, if you use the stb lib maybe you need to do additional tests to turn image into binary and back.