I think what you are looking for is Velocity. I am using a similar set up using Custom Events and Timelines. To know if the Pawn is moving you need to check if Velocity X&Y = 0 and if true, do your logic to add stamina points back to your pawn.
I think what you are looking for is Velocity. I am using a similar set up using Custom Events and Timelines. To know if the Pawn is moving you need to check if Velocity X&Y = 0 and if true, do your logic to add stamina points back to your pawn.