Help with spline paths

Yeah if it works it works, was busy with something but meanwhile also did an example movement with AI pathfinding.

Created a simple agent, navmesh settings, a sample apartment.

In agent I get a target actor, create a path to it, get points put on a spline, make movement ontop of spline with with timeline at designated flyby duration. OnUpdate I also use a simple Vinterp and RInterp to smooth the movement and its quite nice can be pushed further as tangent splines etc, would be better with a cinematic camera and boom also.
I used sharp corners but if you don’t turn 180+ degrees curve would already work out of box.

Script

Result