Help with spline paths

This is the rat’s nest I’m trying to figure out, lol.

Ok sweet alot for me to unpack and research.

That link is interesting and has loads of good points in it. I’ll read through that too.

Its baffling how time consuming and difficult this is.

UPDATE:

Ok huge update. I deleted that bs line, started a new smooth one.

It follows the spline beautifully but updating the rotation as well as the location causes it to literally overly glue itself to the spline causing extremely exact crazy camera movements.

So I removed it and add a lerp rotator to aim where I want to end and tweek it to be smooth.

Works fantastically now. and looks great.