Having reduced all my textures I thought I was in the clean. It appears that Just a few trees that I had from Megascans had a bunch of maps with 8196 px maps. I reduced them and everything works fine!
I have two questions if anyone can answer:
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Is there some literature on the memory limits for oculus quest 2? I intent to make several games for this platform and I’d like to understand deeper the memory limitations
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Is game launcher the only way to be sure that everything has been updated in your editor? I have come to realize that just saving everything is not enough to be sure that everything is updated.