Also, the code for all of it is in the parent character class, but only instances of the child classes are spawned and tested. Code seems to work for all of them, but only 2’s health bar visually changes while everyone’s bar’s stats (% and color) are supposedly changing during testing and attacking each character.
Here’s an image showing that I do not have ParentCharacterClass instanced in the test level.
From left to right it’s P1 (grey), P2 (purple), P3 (cyan), P4 (yellow), and P0 (red, the ‘AI’ in this case).
