Help with Progress Bar's Set Percent Function only working on 1/5 of my progress bars, and I am going insane

Currently, each tested character each has 1 of the enums for PlayerNumber. I set their defaults, and when there’s more distinct player characters for the game, each will either have it preset or set as part of the begin play tick for that instance.

When running the code, I can see that each Update Health Bar by Player shows the correct health bar being modified by checking the watched variables, which shows P0 through P4.


As an example, the one I was attempting to attack was the one listed as Player 3 (and the code confirmed the numbers were being changed correctly), whereas the only bar that seems to correctly show the changes in the game is the one listed as Player 2. Players 1, 3 and 4 and the AI are not having their health bar being visually updated, though the numbers in the code do update accordingly.