Help with mid-air projectile arc trajectory

Does it behave incorrectly when you multiply velocity by 0?

By the character rotating when they jump if you mean that the character is able to turn around in mid-air while jumping then yes.

Where is the actor forward pointing when the character jumps?


Now you only take 2 components into account.


Velocity is multiplied by 100

Obv, do not do that. It would make the projectile fly 100x faster than you’re moving… If you want it somewhat physically accurate and inherit player’s momentum, you’d multi it by 1 * some ThrowStrenght factor.