Here are the Physics & Collision details for the Jump Collision Box:
Also I came across [][3] video tutorial on YouTube, where the person uses Line Trace by Channel for taking out enemies by jumping on them and I was wondering if it would be a good time to just scrap the Jump Collision Box idea altogether and instead retool my entire setup to use Line Tracing, or whatever the proper terminology is. I hasn’t used Line Trace by Channel so far, so any advice regarding idea, whether its a good or idea not & how to implement it would be welcome.