Try that previous link now, I updated it.
Here’s the latest model from last night. I didn’t calculate a model for the whole shoe, as I always get an error about 40 million poly limit if I do the whole shoe (is there a quick way to limit the poly count on the High Detail model? RC’s settings for this are really odd and being that it takes a few hours to make a model, even for a small section, it would take forever to figure this out on my own.)
Sadly, I’m still getting a lot of texture showing up in the pattern on the sole. This shoe scan was made with 400 images total.
I may switch to a different shoe for testing–one with a fully opaque sole–so I can figure out if the translucency of the sole rubber is the culprit. As you can see, the sole towards the front is scanning a bit smoother, which is where the rubber is less translucent so I’m led to believe that may be the culprit.