I’m sure a better option will become available soon-ish!
finally found a better way … man this method was not good but the new one I think is … got an event that’ll do it I just have to get a better way to fire it (raming the shop current method)… which is kinda funny load it up and run into it boom all items sold lol
Wouldn’t the MultiUse function be appropriate for this? If you didn’t know, the MultiUse allows you to customise the radial menu options.
-WM
No I didn’t know this how does this work? have a link or something I can follow?
what I want is to get an event when the Activate button is pressed on the object but I can’t seem to figure out where to pull onactivate.
Look up the StorageBox Small UseTest or something like that, you should be able to find it by searching for StorageBox and Usetest at the very least anyway in your DevKit and have a look at the graph/functions in that. Also, Use Multiuse entries or something needs to be enabled on the object under the default settings.
I’ll provide examples off how my fence uses it if you need a more practical example later on today when I wake up, 6am and I’ve been fighting with the DK for the past 4 hours due to it constantly breaking execution paths on compile and only being aware of it after uploading needed me to fix then reupload.
-WM
got it fixed finally thanx to everyone that tried to help with this the big issues was event “begin play” wasn’t working if you add a .2 delay after it … works fine