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Help with Enhanced Input and Gameplay Abilities System
Development
Programming & Scripting
C++
unreal-engine
_brunocoimbra
(_brunocoimbra)
June 1, 2021, 1:38pm
2
Here is an example of how I am doing it:
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My actions have triggers for both Pressed and Released, then I just use the bool value to check which one was called. Hope that helps!
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