Yes, I really forgot to call Super LOL. Sorry for that, I’m new to Unreal. I’ll stick back to the thread purpose and test now the Gameplay Ability System. Before I start messing arround I’d like to mention that my game uses a party system holding three classes of characters, each one with their own unique abilities. What would be the best approach to keep them all responding to the Ability Inputs but still casting their own unique abilities?
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