Help with dealing with multiple widgets reducing performance.

I found this: Is there a way to optimize widget components for floating damage numbers? - #18 by Krileon
Maybe this will work. I will see if I can do it.
edit: it’s using UE5 :c


I was following the tutorial https://www.youtube.com/watch?v=MrLC0kou9k8 and at 2:58 the “User Parameters” has an add + sign next to it, but in UE4 it does not. What could it be?
Tutorial:
ue4

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