Here is a working set-up : You need 3 vector variables : In this version : 0 = normal, 1 smaller 2 higher and system is made to be able to go to one state to any other. Basic change is only set size then set actor scale 3d but you will have an issue : actor will be underground when you set it higher then he will fall. This is why there is the second system which minus current z and add new one. Height is hard written and fits for base character, as you can change order of toggling size (with sizer) you’ll have to adjust height to your values.
Don’t forget : you need to set current location with 0,0,130 ! (or your normal size z value)