Help with building puzzle BP

Well there is multiple ways to do things, like in puzzle also creating the puzzle is a puzzle for me :smiley:

What I would do is actually can be quite simple rather than checking the rotations, however its your choice ofcourse.

I would place a function on correct side normal from each pillar and expect them to hit central pillar counting 4.

When 4 number of hits reached its solved.

  • Function to : From Pillar to Forward Vector SingleRayCast 20m and check if hit object is centerpillar.
  • raycast each pillar function when one of them is interacted.
  • Check function to IsSolved

Think like its a mirror refecting laser beams