Is it possible to explain in more detail? I don’t really have a great amount of experience working with Unreal Engine 4, having only been working with the engine for about half a year. I based blueprint off of one that I had been working on for a online course I’ve been taking for the past several months. Since I would like to eventually make a full 2D-style platforming game, I thought I should experiment with modifying the blueprint from the course to see if I could utilize it for own purposes, but unfortunately due to my own inexperience with much of Unreal’s functions, I was unable to figure it out on my own, hence why I came here for help. By coming to place I was hoping to not only how to get the platform blueprint working the way I want to, but also gain a better insight into the functionality of Unreal’s blueprints so that I could eventually learn how to pull off much more complicated effects with the engine.
I tried doing a Google search for “custom depth”, as well as searching YouTube for videos for help, but thus far, I haven’t had much luck in anything that explains how to use custom depth in the manner that I want.
I’m not sure what you mean by examples, do you mean that I can find examples within Unreal Engine on how use custom depth, or you mean forum or another one?