It could have to do with the additive settings on the pose/animation asset.
Try changing the additive anim type to either local or mesh space and also make sure the “Base Pose Type” is references an idle base pose/animation asset.
It could have to do with the additive settings on the pose/animation asset.
Try changing the additive anim type to either local or mesh space and also make sure the “Base Pose Type” is references an idle base pose/animation asset.