Help with accessing certain points of a spawned grid

Ok, I’ve made you a BP, it should work with any variables when you change them, make sure to count to make sure it’s not off by 1 or 2 instances though:

Basically the break vector should be connected to you final vector that’s going to your add instance, but still keep the original vector for add instance. Pardon me if it doesn’t work, I’m still a bit confused by your algorithm.