Help! Weights Profile breaks my character's skin

I’m going for a dismemberment system and while preparing the test mesh I stumbled upon a weird issue with the Weights Profiles feature. The screenshot below shows the issue - when I’m activating Weight Profile and breaking the constraint - one of the vertices picks up some weight from the arm and thus stretches with it.


Notice how the character marked with green doesn’t have this issue. The weird part is - this character without the issue is the same FBX I used for the Weights Profile of a character, that is marked with Red here. So when not used as Weight Profile - it behaves as expected.

What I’ve tried so far:

  1. Deleting the faces around this vertex, but the issue just reappears on the neighboring vertices.
  2. I made sure vertex weights are normalized after touch up of a Weight Profile skin
  3. As mentioned above - tried to import and use the Weight Profile skin as a separate mesh, which works exactly like it should

This looks like either some checkbox I missed or actually an engine bug to me. The source file for a Wieght Profile is exactly the same as for the Skeletal Mesh itself, just vertex weights around the area of dismemberment touched up. Below you can see weights on the problematic vertex both for source and Weight Profile skins


The BP side of things:

I’m using vanilla 5.3. Any ideas and tips are highly welcome!

Any update?
Im almost at same spot now… But my project is stuck at UE 4.27, I think the Skin Weight Profiles is not as accurate , you can try to import the model itself as a profile and see they behave differently…
My project request some physics consistence, so, guess I just use the break constraint and switch visual mesh that has the right weight…