I have added a do once but then it does " only once" while I want it to not spawn while there is already a character spawned but if I get a new action value of “1” from Varest I want to spawn it but only if there isn’t already one spawned.
Also I get this error when I close session on my previously showed setup …
This is because I want to delete the character after the value goes to 0 …
You use a normal GET by dragging the variable from the left into the EventGraph and select GetSpawnedActor. Then you right-click this get and choose ConvertToValidatedGet
When I drg from the false variable to the right I do not get any get spawned actor, neither if i right click on it , or u refer to another kind of variable?
Testing now done and it works perfectly , the only thing is that I still have the little issue of the spawn target whenI put lower, but putting upper it solved, yet not sure what can cause the non spawn issue…
Thanks a lot anyway for all your kind and generouse time and help !