Help updating an actor for each client?

Yea, it might be a pain moving all that stuff, but you just can’t call multicast functions on PlayerController.

Like GarnerP57 said, you could use all replicated variables and use OnRep_ functions to execute code when a replicated variable changes, but you would probably have to change a lot of what you’ve done already.

Here’s a thread that explains the difference between OnRep and Multicast.

However I found the OnRep stuff to be a giant pain in the butt for a bunch of different reasons.

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