Help understanding "set members" node. for nested structs.

Ok hitting the month barrier.

After continuing on for some time, I started getting some funky stuff happening while adding counters and achievements to keep track of the booleans.

For future me,

You need to set the structs You want to adjust before making adjustments, For example, this I put in before I created the widget. So it loads with the correct layers for adjustments.


(If you change hp to 10 on one character and swap to another character and update endurance.
Because the hp was never adjusted back to its default. The new character will get both endurance and hp as the hp is still just lying in wait.)

You set the structs to the ones you want to adjust before you adjust them. Its so strange but If you dont, Itll just stack badly.

The previous post is still the solution, But to anyone getting weird kinks later down the line, check blueprint debugger. I reckon it’s this.