Help understand RPCs (client to server calls)

Sort of, though I’m still wrestling with trying to get it to work. I’ve haven’t had much time for development the last 2 weeks but I’m going to be back on it this Sunday and onwards.

You can see the discussion I’ve been having on this particular topic here: https://answers.unrealengine.com/questions/92176/posses-a-pawn-as-a-client-on-dedicated-server.html

In the absence of an example project from Epic or some other third party I’ll probably do a write-up and example in the Wiki once I have it working.