Help translating Unity code into Unreal Blueprints for Free Flow Combat System

The anim notify was causing some weird snapping issues so I just changed the length of the timeline and that looks good!
Can you explain 2:45-3:08 in the video to me? I understand he’s using a notify to tell the enemy which reaction animation to play and when, but I don’t understand how that is being communicated to the enemy actor.

Also, it’s getting late here - if ya don’t hear from me I promise I’ll get back to you tomorrow. Very excited to keep working on this :smile:

Batman Arkham’s Freeflow Combat | Mix and Jam