Help setting up Lyra for a UE5.5.4 Source Build

Hello everyone,

I recently set up Unreal Engine 5.5.4 Source from GitHub and want to build my project using the Lyra Starter Game. However, I’m unsure how to correctly set it up with my Source Build.

When I had previously tried opening Lyra, Unreal Engine didn’t recognize it since the Engine is now a Source Build, not a Binary version. It asked me to build it in Visual Studio 2022, but while I encountered no errors, I know I did something wrong.

Could someone provide a clear step-by-step guide for downloading Lyra properly and setting it up in my Engine and IDE? This is my first time opening a project in a Source Build, though I’ve worked with the Binary version of 5.5.4 before and have a good understanding of the Engine.

Note: My project must be on a separate drive from my Engine—just in case that affects setup. Thanks in advance!

— Tigger