Help: Rotating a Blueprint with another BP

Two things:

The rotation code should be in the actual BP rather than where you are spawning it … OO code and all that …

Rotating the character requires you to get the current character and add a rotator value to that, times the delta , which you can get from the event tick. I dont have the editor installed on my work machine so cant provide screenshots. You also might want to consider a speed float so you can vary it, which would be times the delta .

A basic version can be seen here:

You can also add a rotating component to the actor if you want the simple approach: