Help please! Day/Night Cycle

I have a slight design for one, no pictures currently in at work bored out of my mind. The basic just is to have your event play begin node connect to your play on the timeline node, my timeline node is still under works but I plan to have a keyframe for every hour or two in game. Have the set pitch from your timeline, or whatever you may have called it in your timeline connect to a make rot node, connected to the pitch. The return value will be set to a set actor rotation node the target of which is your source of light, after words you would connect to whichever nodes you wanted, if you wanted to change the skypheres color or add on a different texture like stars or auroras, I’m still working on having a different sky pattern appear during specific keyframes, stil haven’t quite got that down. If you want to just go through the bp_skysphere that’s included you can connect the set node target of which will be the bp_sphere and that would be connected to the last node which update the bp_sphere. The target of the set node and the update node would be the sky sphere, that’s about the extent of my knowledge, that should be a good base for what you need, I’m trying to get one working that will changed the clouds and light color tons more ominous grey during hours that would technically be night but haven’t had much free time to dabble with that yet.