HELP: Player Actor to Level Sequencer

What is the general workflow everyone uses to show player character in level sequencers?

I spent whole day animating, using just the player character as the actor, but when I try the sequence out - the position of the character is all wrong, and after it finishes sometimes the character is stuck in the last animated position. I’m aware you can change the sequence’s ‘persistence’, and that sort of helped to fix the breaking pose issue, but the location of the player character during the sequence is still wrong. I was animating the BP’s transform, I wonder if it was the wrong thing to do?

Is it generally better to use a ‘dummy’ player character, just a mesh that is similar to the player? But then what do you do if your character changes clothing throughout the game and might have different weapons equipped, etc.?

Would appreciate any advice, thank you in advance!