Help on updating companion ai to new character selection


Hi everyone this is my first time on here and would really love your help on an old blueprint i did for a companion ai that would automatically follow the default player character (originally the quinnmannequin). I just built the character selection screen with character index and character select game instance.
I am pretty new to blueprints and i figured the ai move to character selected as the target actor on the companion event graph would reference the player selected that is loaded into the level the comanion is in would automatically follow the player.
Unfortunately the companion remains in its idle animation because it is not recognizing the new selected player characters.
Please help walk me through this im not sure how to proceed from here.
Thank you in advance

  • You can use the player pawn instead of the player controller
  • Place the AI Move To node after Event Tick instead of creating a loop yourself, because currently it will break once the node fails
1 Like

Thank you i will try that soon. I appreciate the help!