"Help!" notification on random objects

Create a blueprint BP_HelpSign. Add a Material Billboard component. In the Billboard details, press ‘+’ under Sprite, open the tree that appeared, add your material, check Size in Screen Space, and set Base Size X and Y to something you like. I find .1 and .2 alright.

304342-mat.png

The material: set it to Translucent and Unlit in details, Disable Depth Test.

The material itself may be as simple or as complex as you like. Here’s mine:

Now the object to fix: when time comes, it just spawns a sign over itself, depending on your setup. And when you fix the object, it destroys the spawned sign. That’s it.

Hope everything is quite clear.