…did just as you said , can’t seem to get past the same results. Was the ‘tutorial method’ you mentioned above the same as the video you sent or a different tutorial?
I can see where it starts going wrong in blender, I just don’t know what to do about it. If I render the textures on the faces in the UV map I can see that it is not going to work out. (see image)
If I zoom in to the faces that will be the walls and rooftop and Bottom, you can see what the slat wall will look like.
I am obviously missing a step here. Perhaps some instruction or setting to tile the texture image or scale it appropriately?
Do you have to go through all of this (creating UV maps)in sketchup? What do you think?

