Everything was the right height. I never figured out the solution, but I changed my method of detecting objects above the player’s head from using a box component to LineTraceByChannel and Raycasting.
For some clarification, the box component was only colliding with components that were also on that character, so I had wondered if maybe the type of objects it could collide with had somehow been limited to only that Actor the box component was placed on. I’ve lost the code as I’ve replaced it, otherwise I’d show you what I had going on.
Thanks!