Hello everyone, I hope you’re all doing well.
I’m new to Unreal Engine 5. I know the basics, but I’m struggling with some more complex things. Let me explain:
I have a scene with objects in the center and an icosahedron shape around them that reflects everything happening inside:
The idea is to create a “psychedelic” effect by placing lights inside. So far, everything is working well:
However, I would like my icosahedron shape to receive all the reflection and lighting information from the central scene, but without interacting with the central scene itself. My central scene is only lit by an HDRI. So when I hide my icosahedron shape, I get this, lit by an HDRI:
When I disable the “Visible in Ray Tracing” option on my icosahedron, the central scene is lit the way I want it, but the background only receives HDRI lighting: (screenshot)
Does that make sense?
I hope you can shed some light on this. Thanks!