Help needed in figuring out how to damage enemies

Essentially, there are few elements to a working interface:

  • sending a message to the correct actor:

image

  • that class needs to implement that interface, and function / event:


However:

I do not see a point in doing . You’ve already sent a message, why bother with applying damage? Add data to the interface instead.

Not saying there is no point or that it wouldn’t work, just that I am not seeing it :wink: You may have your reasons, ofc.