So how did the developer Good-Feelmanage to accomplish in Yoshi’s Crafted World, which was made with Unreal Engine 4? I don’t know how jumping on enemies is done by professional game designers, so I just decided to use tutorials for melee combat like as the basis for my own jump collision attempt. However, since it appears that what I’m trying to do is simply too much for Unreal to handle, I was considering the possibility of scrapping the entire Jump Collision Box setup I have right now and instead try Line Trace by Channel.
In video tutorial here, they use Line Tracing for taking out an enemy by jumping on them, so I was wondering if would possible to use Line Tracing to create a setup that would override the player’s damage collision with the enemy if the Line Trace (or whatever the proper terminology is) comes into contact with them from above. I’ve never used Line Trace before so I’m not sure of the feasibility of my idea or how to set it up, so any input would be appreciated.