[Help!]How to trigger an event through two static meshes colliding with each other?

Ok i kinda figured it out. instead of using a box trigger i added a collision in the mesh editor and went to the actor #1 and set the mesh it self to overlap all dynamic, enables hit events, and enabled generate overlap events. That seemed too do the trick and the collisions are triggering the event i set in game. However when i set the mesh to overlap all dynamic and press play the collisions work, but i’m not able to destroy the meshes through On input touch begin. When i set the static mesh to block all dynamic it allows me to destroy the mesh but the collisions don’t work. Any idea why this is happening?