I haven’t tested any of this out. I’d have to setup an entire game like yours to be able to truly debug it and see if everything worked correctly. Is “Circle1” the mesh or the blueprint? If it’s the mesh, you need to destroy the blueprint.
I haven’t tested any of this out. I’d have to setup an entire game like yours to be able to truly debug it and see if everything worked correctly. Is “Circle1” the mesh or the blueprint? If it’s the mesh, you need to destroy the blueprint.