Help! How do I set the value of a boolean variable when the player hits a trigger?

…ping

You need to place a Get MyGameInstanceRef (just drag the variable into the Event graph and choose Get) to the Event Tick. You want to read that variable value, not set it anew, we already assign this at the Event BeginPlay.

Also it seems you need to set up a counter for the grenades delays.

Example for a delay

Holy hell it finally works. THANK YOU :cool:

character blueprint

lvl blueprint

Nice, glad you got it working!