Help for architectural visualisation rendering/Light setup

Thanks for your really helpful answers! What kind of roughness map would you recommend? Are there any best practices or resources somewhere for a floor like that?

How can i get the table leg (? Sorry i am german :slight_smile: ) reflecting like in the reference?

I think the outside is reflecting as well?

The right area appears to be darker…how can that be achieved?

How do i get the reflections on the right chair only? When i use reflectioncapture boxes i get light areas on the floor as well.

Thank you so much for the help!

Best Uwe