I don’t success to import my scene with all objects properly.
I used the option “import into level” with a FBX scene exported with 3DSMAX.
I use the option “create one blueprint asset” in UE4 to import.
When my scene goes in UE4, all my elements are placed in a destructured way, little everywhere (but not too much…its strange). For info, in MAX, all my pivots are centered in each objects.
And in the importation in UE4 i tryed to import without generating collision.
It come from where ?
I follow the documentation but i dont find from where can come from this problem.
Thanks again for help :s
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