Thank you for the reply. Here is the whole end of the error log (this is where it starts loading map2, which seems to be the most consistent place this happens). The only thing I see is the animation error, but that happens when loading map1, and map1 never has the crash.
Do you think this is something that accumulates? I’ve also checked all “animations” I can think of on everything and didn’t find anything empty or invalid. (I’m using blueprints btw if that’s another clue).
[2024.07.02-00.55.08:370][237]LogNet: Browse: /Game/Maps/map2
[2024.07.02-00.55.08:370][237]LogLoad: LoadMap: /Game/Maps/map2
[2024.07.02-00.55.08:370][237]LogWorld: BeginTearingDown for /Game/Maps/map1
[2024.07.02-00.55.08:372][237]LogWorld: UWorld::CleanupWorld for map1, bSessionEnded=true, bCleanupResources=true
[2024.07.02-00.55.08:372][237]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.02-00.55.08:408][237]LogStreaming: Display: 0.041 ms for processing 1089 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 121 (198->77) packages and 315 (395->80) public exports.
[2024.07.02-00.55.08:409][237]LogAudio: Display: Audio Device unregistered from world ‘None’.
[2024.07.02-00.55.08:414][237]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.07.02-00.55.08:417][237]LogStreaming: Display: FlushAsyncLoading(51): 1 QueuedPackages, 0 AsyncPackages
[2024.07.02-00.55.08:425][237]LogAudio: Display: Audio Device (ID: 1) registered with world ‘map2’.
[2024.07.02-00.55.08:425][237]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.07.02-00.55.08:425][237]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.07.02-00.55.08:426][237]LogAIModule: Creating AISystem for world map2
[2024.07.02-00.55.08:426][237]LogLoad: Game class is ‘GM_Platformer_C’
[2024.07.02-00.55.08:436][237]LogWorld: Bringing World /Game/Maps/map2.map2 up for play (max tick rate 0) at 2024.07.0map17.55.08
[2024.07.02-00.55.08:436][237]LogWorld: Bringing up level for play took: 0.009765
[2024.07.02-00.55.08:567][237]LogTemp: Warning: No animation class defined on ‘Animation’, cannot create instance.
[2024.07.02-00.55.08:568][237]LogLoad: Took 0.197674 seconds to LoadMap(/Game/Maps/map2)
[2024.07.02-00.55.08:571][237]LogSlate: Took 0.000356 seconds to synchronously load lazily loaded font ‘…/…/…/SNF_V2/Content/Fonts/Super-Mario-World.ufont’ (11K)
[2024.07.02-00.55.08:572][237]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.02-00.55.08:574][238]LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2024.07.02-00.55.08:575][238]LogSlate: Took 0.000050 seconds to synchronously load lazily loaded font ‘…/…/…/SNF_V2/Content/Fonts/Super-Mario-World.ufont’ (11K)
[2024.07.02-00.55.08:575][238]LogSlate: Took 0.000394 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/EngineFonts/Faces/RobotoBold.ufont’ (160K)
[2024.07.02-00.55.11:449][239]Message dialog closed, result: Ok, title: Message, text: Pure virtual function being called while application was running (GIsRunning == 1).
[2024.07.02-00.55.11:449][239]LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 441]
Pure virtual function being called
[2024.07.02-00.55.11:449][239]LogWindows: Windows GetLastError: The operation completed successfully. (0)