Help Creating Camera Shots for animation montages

Hey @Omni_Fluxx!

So you are using components for this I get that. But my question is, why? Why not have it just be a camera Actor that’s free to go wherever you want it to? That way, you can use time-based movement.

As far as I know you can’t do what you’re wanting to with Components, it would depend on the actor it’s attached to. So why not go ahead and just make the camera an Actor that can be it’s own thing? That way you can use curves with a timeline and Location lerping, and then just pass in the location of the thing it’s supposed to be focused on for switching, instead of switching cameras and having tons of different cameras.

Hope that helps!