HELP!!! Creating Blueprint to apply knockback weapon knockback on death to enemies

So I was able to get launch chanracter to launch the player character but not the enemy character.

I’ve been tinkering with the add impulse on the Enemy BluePrint. And i’m able to get it to activate on death, but only in up or down directions.

Is there a way to reference the impact normal on the main character (the shooter) and have it apply the direction to the enemy bp?

and additionally, is there a way to get launch character to ignore the main character and apply cast it to an enemy mesh/character?

heres my enemy Blueprint that works, but launches them straight up.