Your view is fixed to the object because of the settings in the player controller, the default pawn and the camera controller.
I think someone needs to do a wee breakdown of pawns, player controllers, camera controllers etc and how they all work together. Too many of the examples have hacks to simplify the process but end up a hinderance
(for example, you can put camera in pawn and set pawn to auto-possess and place pawn in level with editor and hit play and it’ll work, but it’s incredibly inflexible and a very bad way to do it, but some of the examples use those methods)