help, can't remove MetaHuman body seam cut by uv seams

happy it can help u. It’s almost the same, but only my bentnormal map is not T_Body_N just all (0, 0, 1) values.
BTW I can’t replicate your result, when I test using T_Body_N, the seams go darker in my machine.Maybe it’s also relative to some engine settings.
As far as I know bentnormal act as specular OA map, or maybe we can just paint the body part with the face T_HM_BentNoralmap_AO map exported to Substance Painter.