[Help][Blueprint] Teams and Team Damage / Friendly Fire

is there a screenshot or video demonstrating this? I can not seem to find any tutorials demonstrating how to disable friendly fire. This video is exactly what I’ve done except I used an enumeration rather than a Boolean. Unfortunately this tutorial does not have a follow up video showing how to disable friendly fire. https://www.youtube.com/watch?v=CkkQExuFkIc

Players load into a Lobby map before the game starts. They are immediately presented with a Team Select Widget. Selecting a team causes the widget to cast the team variable to the custom PlayerController.


The player is then asked to select a character and as such possesses that character. Other Players are able to select the same character.

The pictures I’m linking here are what I thought needed to happen. The Pawn spawns the bullet actor and casts the PlayerController team variable to the bullet’s team variable.


I’m quite certain my issue lies on this image. I’ve tried syncing this team variable to “Ignore Actors” instead work but it wasn’t working…perhaps I was not using arrays properly?