Help adding crouch to my event graph

Hello,
I’m still new and trying to understand the blueprints.
I set this event graph up off a youtube video.
I added in a new state for crouching, added the blend space, and am confident it is set up correctly. Now I just cant grasp how to add it to this event graph to make the animation trigger when I press the key bind.
Right now with this set up the character runs around perfectly, the locomotion blend space is working perfectly, and when I crouch the capsule gets smaller, but the animation is not triggering.
all the videos are using the UE5 skeleton/Myra graphs and this pack I want to use is not compatible with the UE5 skeleton so I’m trying to make my own.
please help me understand

Hey @Haniballecter7!

Check out this tutorial :blush:

I linked the part where the bool type variable that’s gonna be used as the transition condition is set, but if you like you can of course start watching from the very beginning to see the previous steps.

Hope this helps! :innocent:

First, tweak your initialize and update. It’ll make your coding process a lot better down the road.


For crouch the character class comes with basic crouching already coded.

Enable Crouching
CMC Settings → Nav Movement → Movement Capabilities


Animation Event Graph

Transition Enter Rule

Transition Exit Rule