Hello World

Hi Patothief,

I looked at the code and I see how it might feel overwhelming.
I have not tried Verse yet, so far I only use the HUD controller in UEFN
(so far, all I have needed).

I feel like everyone is looking at this from the wrong angle.
I see UEFN as an extension of Creative, not a replacement.

Creative took game development to the next level, years ago,
in the field of interactive game development.

To play the game you are building
while you are building it.

And now we are able to extend our games with
landscape generation and coding?

Epic WIN!

I build my maps in Creative, and when 99 percent is complete
I port it to UEFN to sharpen the polish.

Works just fine.